GB Feature: Kingdoms of Amalur: Reckoning - Teeth of Naros DLC Review
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"Teeth of Naros" gets off to a slightly sloppy start with one of the worst cases of gameplay and story segregation I've seen in a very long time. Enlisting in an expedition to find a rumored lost, floating city in the unexplored southern regions of the Faelands, the "inhospitable terrain" and "weeks-long journey" amount to what is effectively a ten-minute cave dungeon. One by one, the paltry three members of the expedition are picked off in almost unbelievably silly ways (seriously, can nobody but the player character carry a health potion?), and before long it's just the Fateless One left to reach the end.
After this slow and awkward beginning, things begin to look up as daylight shines down and the world opens up once more - "Teeth of Naros" certainly does bring a new world ripe for exploration and questing. Thematically, the Teeth of Naros and its floating city of Idylla are based heavily on ancient Greece, both in the architecture and much of the culture. There's a lot of it to go around, and I have to wonder just how on earth 38 Studios are able to build such a huge world in such short order.