A third "live" episode for Kingdoms of Amalur: Reckoning was recorded earlier today from the Big Huge Games studio in Baltimore, during which community reps Kevin Johnson and Jess Folsom talk about the game's social buzz and the recently announced special editions before combat designers Justin Perez and Joe Quadara join to share their development backgrounds, goals for the game's RPG systems, the lore behind some of the weapons, and more.