Kingdoms of Amalur: Reckoning Preview
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So, given it's a game that thwarts easy summaries, how pleased is Salvatore with the way Reckoning has translated his original vision into a living, breathing, role-playing experience?
"I don't want to say it will raise the bar," he says. "But it does bring something a little bit different. With Reckoning, I wanted a world that had beauty and horror something really frightening that was worth fighting against and then giving you all the tools to do it. I think fans are going to like what we've achieved."
And if they do like it, there's clearly a big future already planned for Amular. Reckoning only features a small part of a persistent world that will be fully revealed in a forthcoming MMO codenamed "Copernicus", which both development teams including Salvatore and McFarlane are already hard at work on.
Although neither would be drawn on an ETA, having made a fortune from multimedia franchises such as Spawn, McFarlane in particular understands the potential value of an original IP. However, it's also clear that Amular means more to him than just a string of lucrative sequels.