Todd Howard Admits Fallout 4 Dialogue System Wasn't a Success
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While chatting up with GameSpot's Danny O'Dwyer at this year's E3, Bethesda Game Studios game director Todd Howard admitted that the dialogue system for Fallout 4 "didn't work as well" as other features of the title. While I'd personally argue that's the understatement of the year, as the way the dialogue was designed and recorded behind the scenes are utterly baffling to me (suffice to say, Bethesda didn't make this design choice because they wanted to be cheap with VO), it's a good thing that the company is at least aware of player feedback.
The full interview covers some other interesting topics, such as Bethesda's experiments with VR, their internal culture, why they decided to make a Skyrim remaster, and more. It's only 18 minutes long, so I'd highly recommend you give it a watch.
Spotted on VG247.