The Age of Decadence Gets New Update with More Endings
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The new update that has been released for The Age of Decadence includes a number of bugfixes for the title, some UI improvements, and a new x64 client, among other things. The most notable additions, however, are the new endings implemented by the developers. While the previous update already added some new ending slides, these endings are totally new options that weren't available at launch.
Here's the full changelog:
Improvements
- Added thieving opportunities to New Teron (IG and MG versions, requires a game in which you never went there).
- Added new ending: HA/HC destroyed, HD/IG alliance (kingmaker route).
- Added new ending: HA destroyed, HC ruled by Balzaar, no player interference.
- Added x64 version of the game.
- Added upscaled play gui for 1080 and 1440 height resolutions.
- Added better civilian robes textures.
Fixes:
- Linos properly expells you from the MG in MG3.
- Fixed repeating dialogue with Inferiae's guardian if you met Zamedi's one before.
- You can no longer leave during the fight with Hamza in AG9 and report he's killed.
- Fixed issue with fight when failing the second sneak check in Teron's mining outpost.
- Proper dialogues for Brother Marcus depending on the events on Ganezzar.
- Fixed players not getting the map from Petras in the grifter's vignette if they failed.
- Tweak to Dellar's dialogue for New Teron if you met him before.
- Fixed issue with Glabrio's position if you start TG7 directly after meeting him.
- Fixed some camera and character position issues in the PA quest in Ganezzar.
- Dialogue with guards outside Hangar after killing enginees doesn't repeat.
- You can no longer "crash" the ship several times.
- Fixed issue with collapsed door and engineers.
- Fixed a situation in which the Aurelian Liegeman achievement was not being given.
- Neleos properly pays you in the vignette.
- Fixed combat walk animation when using 1h crossbow and shield.
- Fixed issue with camera and enemy not being killed in Aemolas sniping sequence.
- You can now access your stash in New Teron.
- Stealing from patrons and stalls have a proper sound.
- Fixed several minor issues in New Teron IG.
- Sneak check in back room disabled for apprentices and when Feng is gone.
- Fixed issue with Athanasius giving you a job if you were ex-mg even if you had a faction now.
- Fixed issue with Ganezzar ending slides if you destroyed HA as a HD praetor but didn't do anything in Ganezzar.
- Fixed bolas tooltip.
- Fixed some small narrative issues when talking with Gaelius about the temple when Antidas is dead.
- Fixed issues caused by using the airship to break the siege.
- Fixed several typos and journal issues.
- Fixed several rare crashes.
- Fixed rare chance of bodies becoming unlootable.
- You can continue the bandit ransom quest if you solved the mine before proposing the deal to Esbenus.
- Fixed some tile passability issues.
- Fixed sneaking reward being awarded twice if you load a savegame inside a sneak area.
Changes:
- Reputations changes on taking the IG3 alliance documents to Gaelius.
- Added honor loss if you "♥♥♥♥ Aemolas" and keep the gold.
- Reduced THC of monastery archers.
- Added some extra civil SP rewards.
- Improved the flow of several conversations.
- Made it more clear why you can't access the temple area in Maadoran when you have extremely low TG reputation.
Furthermore, Iron Tower Studio's lead artist Oscar has given a tentative plan for the future support for the title on the game's official forums. Among other things, the developers are considering backporting the combat improvements that will be implemented in the dungeon crawl they are currently working on, which shares its setting and systems with The Age of Decadence:
I don't see us fully abandoning support in a long time. With this update, the great majority of bugs are fixed, and we have quite a lot new content since the release (especially for thieves). The May update will have new content, but we haven't really spoken about it since we are focused on the content for the combat crawler. Also, it's quite possible we'll be porting back to AoD improvements from the CC after it is released, which should be closer to the end of the year.