Seven Dragon Saga Development Update, Firewind Coast Strategic Map
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The team at Tactical Simulations Interactive has published a brief new post on the official website to Seven Dragon Saga to update us on the progress on the strategic map of the Firewind Coast and the sort of mechanics, content and lore we can expect from it. Skill-based exploration is the focus, it would seem:
The lands are several hundred miles east to west, so there are plenty of places to discover ruins, stumble upon dangerous monsters, and uncover artifacts of power. Skills determine what you can discover, and how much effort it is to travel. Players can camp to rest and recover.
The game begins around the large bay in the north, the country of Aphelon, populated by the part draconic Feydri. They had belonged to a much larger, united kingdom, stretching well to the east, but their cousins, the Drakyri offended the dragons and paid the price. Now the mountains are awash in monsters, bandits and rebels, and the farther east is a parched badland, full of melted ruins, and shattered cities. The Drakyri themselves, cling to life deep underground, away from the keen sight and long memories of the dragons.