Brad McQuaid Interview
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FGN Online: How will competition in the genre push you to make it better?
BM: Competition will really drive the genre forward. While the first generation of games broke a lot of new ground, they were also limited by technology and budgets. Now that we've proven that MMOGs are not only commercially viable but also sometimes extremely profitable, we're sure to get a lot of support going forward. And with the Internet really maturing, broadband on the horizon, and the rate at which 3D graphics technology is advancing, well, the sky's the limit.
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