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Craft Weapon |
Ability: Intelligence
Requires Training: No
Classes: All
The character knows how to create most types of weapons and ammunition from different materials.
Using Craft Weapon requires an anvil and a Smith's Hammer item, in addition to the appropriate materials (metal ingots, wooden planks, and/or leather hides) and a mold for the desired weapon. The character places all components, including the mold, in the anvil's inventory, then uses the smith's hammer's special ability on the anvil. If the character has enough ranks in Craft Weapon, the new item is created. The mold for each specific weapon lists which materials a weapon requires. The base skill requirements for crafting weapons are:
Simple Melee Weapons: 2 ranks
Martial Melee Weapons: 5 ranks
Exotic Melee Weapons: 8 ranks
Bows and Arrows: 2 ranks
Crossbow and Bolts: 5 ranks
Weapons can be crafted from basic materials (iron, wood, or leather), or from more exotic components, such as mithral or Shederran wood. Exotic materials increase the skill requirement to craft a weapon, but also provide additional benefits.
Iron: No modifier
Wood: No modifier
Alchemical Silver: +5 ranks
Duskwood: +5 ranks
Cold Iron: +5 ranks
Shederran: +5 ranks
Darksteel: +10 ranks
Mithral: +10 ranks
Zalantar: +10 ranks
Adamantine: +15 ranks
Note that in order to create a weapon out of an exotic material, all the materials used to craft that weapon must be of the same type. For example, crafting a longsword requires two metal ingots. In order to create a darksteel longsword, two darksteel ingots must be used. Alloying such exotic materials is beyond even the greatest smiths.
Use: Selected.
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