Advertisement

 


Castle Never

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Walkthrough

When you arrive in Castle Never in Act III, Sir Nevalle will tell you that the King of Shadows is on the move, and that he is heading straight for Crossroad Keep. He'll also inform you that Lord Nasher would like to make you a knight, and he'll give you a Neverwinter Knight's Cloak and a Ceremonial Sword of Neverwinter as proof, but when you approach the throne room (#11), shadow creatures will attack.

You'll start out in a room with Sir Nevalle and some royal guards and citizens (#1). Sir Nevalle can't be damaged, but when the guards and citizens are killed, they'll turn into wraiths, and so if the shadow creatures kill much more quickly than you, you might find yourself vastly outnumbered. If you have area-effect spells or even Blastglobes available, then this is a good place to use them. Otherwise, let the shadow creatures attack Nevalle, and try to pick them off one at a time.

Note: Your character will actually equip the Neverwinter Knight's Cloak and the Ceremonial Sword. If these items are a downgrade for you (and they probably will be), then the first thing you should do in the battle is put your old equipment back on.

When you reach the guard room (#3), Sir Nevalle will tell you about an ancient passage that leads to the throne room, and that you'll find an entrance to it behind a tapestry (#5). "Neverneath has always been closed to us, but it is said when the Castle is in danger, a path opens for defenders of Neverwinter."

Neverneath is basically a big quiz zone. At each statue (#6), you'll be asked a question about Neverwinter or its history. If you get the answer right, then you'll earn 200 xp and a door will open allowing you to move directly to the next statue. If you get the answer wrong, then a different door will open, and you'll have to fight one or more Guardians of Neverneath before moving on to the next statue.

Listed below are the questions and their answers.
Q: How many fingers have I?
A: Nine

Q: What name has the lake beside Neverwinter?
A: Black Lake

Q. If you were an enemy of Neverwinter, where would you be buried?
A. The Tomb of the Betrayers

Q: State the more common name for the Artery of Neverwinter.
A. Neverwinter River

Q: Where might an enemy of Neverwinter find a map of our city?
A: [Say Nothing]

Q: How many gates must one pass through?
A: Three
When you reach the final statue (#8), it will ask you to pledge your loyalty to Neverwinter. This is essentially another quiz question, where pledging your loyalty (truthfully or not) is the right answer. If you answer correctly, then the floating swords in the next room will start out neutral. Otherwise, they'll rush to attack you.

In the final room (#9), you'll find a coffin containing Lord Halueth Never surrounded by nine statues and eight floating swords. If the swords are neutral, then what you should do is circle around the statues and approach the coffin from the north. You don't need to bash any of the statues (although you might note that the northern one is pointing away from the coffin) and you don't need to have the Ceremonial Sword equipped.

If you reach the coffin without the swords attacking you, then you'll earn 1000 xp, and when you click on the coffin, you'll find the Rod of Never inside. If you got all of the statue questions correct, then you'll also find the longsword Blessing of the Daystar inside. If the floating swords attack you, then you won't earn any xp, and you'll only find the Rod of Never inside the coffin.

When you finally reach Lord Nasher (#11), you should find him in combat with a shadow reaver. However, in version 1.03 this sequence seems to be broken, and instead of fighting the reaver, Nasher will immediately begin talking to you -- with the reaver probably looking over his shoulder, wondering what's going on.

After the battle (if there is one), Lord Nasher will officially make you a knight, and he might also invite you to become one of the Neverwinter Nine (complete with a Neverwinter Nine Tunic). Then he'll give you your three main quests for the Act: to form as many alliances as possible, to discover a way to kill the shadow reavers, and to find a way to reach the King of Shadows' stronghold.

Once the conversation has ended, you'll be transported back to Crossroad Keep, where you'll inform your companions about what just happened. You probably won't be able to do much more to improve your keep at the moment, and you'll have to wait a while before dealing with the shadow reavers, so your next step should be to try and form some alliances.


1 - Starting Point

One of the shadow creatures here will drop the kama Peasant Dynasty when it dies.


2 - Locked Doors

There are numerous locked doors that you won't be able to open during this sequence in the castle.


3 - Guard Room

You'll meet Ivarr the Blessed here. He'll heal you if you need it.


4 - Locked Door

This door won't open until you've spoken to Sir Nevalle in the guard room (#3). If you have problems with the undead creatures past the door, you can draw them back to Sir Nevalle, and he'll help you kill them.


5 - Tapestry

You'll need to attack the tapestry to remove it. Behind the tapestry you'll detect a secret door (no matter what your search and spot skills are).


6 - Quiz Statues


7 - Tapestries / Secret Doors

In both of these places, if you destroy the tapestry and open the secret door, then you'll find two chests in the room beyond. The chests will mostly drop random loot, but you're likely to find a rare gem in the first secret room and the recipe book Advanced Abjuratives in the second secret room.


8 - Loyalty Statue


9 - Burial Chamber

If you got any of the statue questions wrong, then the chests in this room will start out locked, and you'll have to unlock them yourself. If you got all of the questions right, then the chests will be unlocked. Inside of the chests, you'll find some random loot, plus Mirrored Armor and the Wizard's Ally.


10 - Exit Door

This door will open once you've looted the coffin in the burial room (#9). If Guyven is in Crossroad Keep, then when you approach the door, you'll be informed that he'd probably like to hear about this area, and you'll receive 100 xp.


11 - Throne Room / Lord Nasher


Exits:
  1. Stairs between Castle Never and Neverneath.
  2. Stairs to the throne room (#11).

 

ntpagefooter.php"); ?>

Walkthrough

Introduction

 

Tutorial

 

Act I

 

Act I: Bandit Quests

 

Act I: City Watch Quests

 

Act II

 

Act III

 

Miscellany