GB Feature: The Shadow Sun Interview and First Screenshots
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GB: What engine are you using to power The Shadow Sun and what are its capabilities? If the game is successful, would it be possible (and would you be willing) to port it over to the PC, XBLA, or PSN?
Alan: We are using the Unity engine to develop this first Shadow Sun game (the same engine EA recently licensed for all its studios worldwide). For the iOS platform, we felt it was the best choice in terms of technical power and game track record. Since we're specifically designing the game with the mobile platform in mind, and because Unity is constantly expanding its cross-mobile support (e.g., Android), I think we would definitely be interested in porting the game to other mobile platforms. If we were to do a PC TSS game, it would be something that we would design from the ground up to suit that platform.
Unity has been a solid technical base for us, but we've added a lot to turn it into the RPG engine we need. After reading our design specs at the start of the project, our lead programmer asked me point blank, (You know you're basically asking us to build Neverwinter Nights?) to which I replied, (I know.) Obviously, we're not creating the multiplayer aspect or end-user toolset that NWN had, but there are so many systems that had to be built in order to be comparable to the RPGs we've worked on previously, and that wasn't a small undertaking.