The Witcher 2: Assassins of Kings Preview
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The second part of the demonstration focused on a kind of boss fight. Geralt is walking around on a cursed battlefield where spirits are fighting an eternal battle on what feels like a huge plains area. If you move close to the spirits, they vanish into smoke. Particles effects in particular were all over the place.
After dispatching a few Wraiths, golems made out of the weapons and armor left over from the ancient battlefield, Geralt is confronted by a Wraith general called Draug. This towering boss doesn't only smack you around with melee attacks, but also calls in archers who rain down arrows you have to hide from by using scattered wreckage in the terrain. Draug also tends to transform his form into a whirlwind of weapon and armor pieces, which means one thing: run the hell away!
Oh yeah, and he calls in artillery in the form of giant fireballs that rain down from the sky. There were also nice little details, such as pieces of armor that fall off Draug as you do damage, giving you some nice visual feedback on the health status of the boss. I think it's safe to say that boss encounters using the new engine will be more than epic enough, if you want that in your action RPG.