Din's Curse v1.010 Patch Released
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1.010
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'¢ changed protocol number
'¢ fixed an npc level above level max problem (abomination5)
'¢ improved return to home behavior
'¢ now save actor original position
'¢ made solved by an npc text more generic
'¢ made it so treasure maps always generate a reasonable level for your current world
'¢ fixed a bug with poisoned supply quest starting now print full path of where ctx files are written
'¢ now console wraps text
'¢ now print bad command to make debugging easier
'¢ added a command to hide player model (just doesn't draw)
'¢ increased skeleton arrow speed from 350 to 450 (Archon)
'¢ fixed Rawhide Shoulders background (FloodSpectre)
'¢ now spiders can't jump if blocked from using skills (abomination5)
'¢ now have to stand still for arrow skills
'¢ increased wisp damage a little
'¢ projectiles that have constant damage are now treated like damage over time (resistances don't work as well) (FloodSpectre)
'¢ now if something prevents movement for a while it gets rid of your path (Stardusts)
'¢ main gate now on world map (Amberjoy)
'¢ made 2nd difficulty at little easier (DeathKnight1728)
'¢ increased armor damage absorption a little (name here)
'¢ statues no longer show up on minimap (Roswitha)
'¢ stalker now gets a flat 40% movement speed boost instead of 10% per skill level (Stardusts)
'¢ made feint, jab, and sleight of hand better (DeathKnight1728)
'¢ fixed min level in SmuggledGoods quest
'¢ now remove delivery npc when time runs out
'¢ if npc dies trying to solve quests now fail their outstanding quests correctly (Bak)
'¢ now the 3rd parm to userVar in UI stuff is a bool that specifies whether or not to save user var (zespri)
'¢ fixed arrow skill speeds (Bak)
'¢ fixed death knight run animation bounds (FloodSpectre)
'¢ fixed another issue with renegade attacks (Aet)
'¢ fixed multiplayer error messages not displaying correctly because of loading screen