Two Worlds II Review
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What really distinguishes Two Worlds 2, the great quests. The branch always require decisions affect the game world and such a long time long time. Later in the game you get the job, for example, bringing a certain character to the corner. If you act like you were told to the whole quest series will end after an estimated 15 minutes. Talk to contrast with the condemned man and believe his story, the result is a task-chain, which employs about you and like two hours - and land in accordance with more experience at the end or at the box office hero. This principle shall apply the developer of the entire population of the huge game world, so you can leave quickly the next main quest, some even completely lose track of what ever your goal is just, or you are not interested.If classes are so unbalanced that a caster can kill a boss with one spell, that sounds like a serious problem.
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The most damning criticism of Two Worlds 2 is the balancing. The warrior has it pretty easy at first and skin opponents in rows in the pines. Later, from about half of the season, he bites too fast on the grass and must be gallons of elixirs tilting back the bandage to get through the adventure. Rangers and mages, however, are beginning to escape rather than to act aggressively. Later, the magician then it kills so many bosses with only one spell, which makes the adventure much too easily. Here, the developer should rectify a little.