Deus Ex: Human Revolution Preview and Interviews
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Category: News ArchiveHits: 1452
JDL: (laughs) So how about the conversation system and the Boss Conversations? How did that come together?Game elements being described as "cerebral" in 2010? That's impressive in itself.
JFD: It was important that we make this part of the game as cerebral and psychological as possible. When the player talks to an NPC, they should feel like it's a real conversation!
As for the Boss Conversations, they provide different experiences for players. Even if you don't pass a Boss Conversation you still get a different cut scene or a different bit of information that you wouldn't get had you passed.