Divinity II: The Dragon Knight Saga Reviews
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When the dust of unpolished graphics, inconsistent voice acting and questionable design choices has settled, what you are left with is the story. The engaging plot and the colorful characters are more then enough to keep you playing for hours. The quests are very varied and entertaining and even the most unimportant side quest will give you satisfaction once completed. Many of them can even be overcome in more then one manner. Despite the unpolished in-game graphics, the cinematics that drive the story forward look superb and one cannot help but wonder whether the arts department could not have made the game look much better if they had just had a bit more time (or more ambition) to add a bit of bling to it.
The game world is filled with humor, some intelligent, some downright silly. A particularly memorable moment was when a skeleton I encountered at one point struck up a conversation with me. As the conversation went on, he suddenly fell apart due to too much existential thought. The writing on the whole is, save for a few inconsistencies, absolutely sublime and I hereby extend an open invitation to the writers behind this game to join me in a D&D session whenever they find themselves in Denmark.
And then Neoseeker steps in with a much more favorable 9/10:
For those coming off Ego, note much of Flames' content consists of a massive amount of sidequests in a single town and its dungeons, which I expect will see mixed reception from fans. Regardless, most of the quests are quite fun (as with Ego), and you see a lot of plot and subplot points resolved -- there seems to be some new tunes as well. All in all, it's worth it.
The game has multiple weaknesses still, but none seriously damper the experience. In the end, this is a highly polished and smooth title CRPG fans should be eager to add to their collection alongside other greats like Dragon Age and Risen. North Americans should note the title is currently available only digitally -- the team is currently looking into a retail release.