Mass Effect 3: What CVG Wants
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Although Mass Effect 2 allowed players to choose from a range of different classes to play as, each with their own strengths, weaknesses and abilities, they all felt somewhat restricted in terms of variety.
The scope for development and customisation within these classes was quite limited; a quick glance at the level up menu would reveal the handful of powers you were stuck with for the entirety of the game. Levelling up simply meant modifying the attributes of that particular move, with the occasional extra ability unlocked once a certain ability-tree has been maxed out.
AI team mates also shared the same abilities, we understand this was to encourage strategic combination attacks and we took every opportunity to get one of our team mates to pull an unsuspecting enemy towards us before throwing out a curved mass effect field to launch them off into the distance. However it would be nice if there was more of a variety and less 'shared' abilities to distinguish the classes and characters better.