Neverwinter Interview
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PLAYER AFFINITY: It isn't called "Neverwinter Nights 3", or "Neverwinter Nights Online". How is your game different in terms of gameplay from what was established by Bioware and Obsidian, the developers of previous Neverwinter titles?
JACK EMMERT: First, we're using D&D 4th edition, rather than the others. Secondly, our game is a tad more action based; we do use (digital dice) to determine hits and damage, but the game isn't as obviously turn based.
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PLAYER AFFINITY: Does this tie in with the previous Neverwinter games?
JACK EMMERT: We're definitely alluding to lots of places and people in the previous game.