Din's Curse v1.011 Beta Patch Released
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Category: News ArchiveHits: 1540
'¢ fixed orc special abilities in bestiary
'¢ added variant names to bestiary text
'¢ added velocityChangeChance to particles
'¢ added velocityChange to particles
'¢ added bounceHeight to particles
'¢ can now specify MaxLife for all entities
'¢ added jpg reading support
'¢ can now show logo at startup
'¢ hazards can now spawn other objects randomly
'¢ now liquids shouldn't stack on top of each other
'¢ no longer cap armor absorb percent print (Nobear)
'¢ monster skills no longer use mana (is just confusing)
'¢ status effects can now attach more than 1 effect
'¢ fixed attacks not always showing animations from monsters
'¢ doubled monster resistance enhancements
'¢ resistances work better on dots now
'¢ added clearEnemies to skills
'¢ fixed turning off XP numbers option (Castruccio)
'¢ fixed a dialog misspelling and missing word (Roswitha)
'¢ will no longer use up a health or mana potion if used but already full (NTJedi)
'¢ now get rewarded for quelling town attacks
'¢ now maxfps user var saves
'¢ added getGetAllDatabaseEntryValues to make database entry lists easier
'¢ no longer show time left on status effect text when on an item (not actually applied yet)
'¢ fixed an issue with spawning variant quests
'¢ added a generic way to start quests on new town setup
'¢ added a generic way to start world modifiers on new town setup
'¢ fixed gap in town3 wall
'¢ can now specify monster type or monster archetype directly in town attack quests
'¢ moved blink distance to database
'¢ can now tell beams to go in a random direction (randomEndPoint length)
'¢ got rid of old unlocks
'¢ simplified money prints
'¢ fixed gate-unlocking spelling (Roswitha)
'¢ now exe checks its version compared to data
'¢ fixed player double light
'¢ increased player light to match loss of double player light
'¢ rearranged world options
'¢ fixed divine intervention animation
'¢ removed light from a couple of objects
'¢ there is now an icon that shows if you are displaying item names or not
'¢ added switch places option to delivery NPCs (Roswitha)
'¢ now personal quests can lead to gifts
'¢ improved boss text slightly
'¢ added noDuplicatesOfSameType option to quests
'¢ added AlwaysMaxLevel option to quests
'¢ now note which variant is shown in bestiary
'¢ added movement speed magic modifiers
'¢ no longer set position if didn't move (minor speed/memory improvement)
'¢ made getAnimationIndex use a static array instead of dynamic (much less memory allocations/deallocations)
'¢ added a couple of temporary entity arrays for Game to use (much less memory allocations/deallocations)
'¢ fixed 2 memory leaks in ItemBase::clear
'¢ fixed money prints when 0cp
'¢ cast time now worth twice as much (Manumitted)
'¢ durability now worth less (Manumitted)
'¢ decreased cast time bonuses from magic modifiers from -0.02 to -0.015
'¢ chaos lord pet no longer uses fear skill
'¢ renamed buildInventoryData to copyInventory
'¢ added InventoryBase::copyGroup
'¢ moved town attacks to the edge of town instead of the town center
'¢ armor is doubled for critical hit calculations
'¢ resistance is doubled for critical hit calculations
'¢ now change 1, l, and L to I in keys to make them easier to type in
'¢ increased unique chest chance from 0.1 to 0.2
'¢ special rooms are no longer purged or respawned
'¢ spiders now leave spider webs that don't spread on their own (Bak/wasp3)
'¢ fixed some of the party member menus not selecting the entity correctly (jeremyosborne)
'¢ earthquake events no longer do any direct damage (can still cause cave ins though)
'¢ made it a bit easier to avoid cave ins
'¢ added autoClick to widgets that conditionally allows an automatic click a specified time later
'¢ can now set the user var autoStartServer to have the server automatically restart when world is won or lost
'¢ also added autoStartServerUseMin, autoStartServerUseMax, and autoStartServerLevelChange options
'¢ fixed Nequam's Tunic missing a modifier
'¢ improved some text for Slayer quest
'¢ made menu mergeWith able to override/add some commands also
'¢ now show world level in quest title to make it easier to find quests in the same area (Steve)
'¢ unique spotted quests can now spawn special rooms stuff
'¢ fixed a stat calculation ordering issue (showed up in hardiness) (NTJedi)
'¢ changed plate mail type Mithril to Platinum
'¢ changed plate mail type Adamantium to Titanium
'¢ decreased flaming arrow, poison arrow, shock bolt, exploding arrow, and serrated arrow time from 1.65 to 1.3 (Kris)
'¢ fixed basic axe skill using 2 handed axe icon (Steve)
'¢ fixed a potential crash in Level::hasHouse
'¢ now clear enemies when a sentient changes level
'¢ fixed blank town attack quests (Steve/Sandra/Scotty)
'¢ fixed some ui alignment issues on keyboard options screen (Sandra)
'¢ changed nevermind back to never mind
'¢ spider webs now catch on fire
'¢ increased monster armor from 6.0 to 8.0 per level
'¢ fixed npc attack timing
'¢ fixed zombie attack timing
'¢ increased needed experience a little after level 50
'¢ fixed quest variants not spawning correctly
'¢ fixed LevelCleared not being localized
'¢ increased traps health mult from 1.0 to 2.0
'¢ secret found no longer gets added to log file
'¢ Item in chest broken no longer logged
'¢ money stolen message no longer logged
'¢ decreased evil gate unique monster spawn chance from 0.1 to 0.05 (Steve)
'¢ increased holy shield obelisk from 10.0 seconds to 15.0
'¢ now check to make sure not adding multiple traps/fake traps to doors/chests/ground traps
'¢ fixed getBaselines clearing objects instead of deleting them
'¢ fixed 2 memory leaks in Sentient::addStatusEffect
'¢ safeguarded createSkin so don't make more than 1 skin
'¢ fixed 2 memory leaks in ItemBase::clear
'¢ fixed a small potential memory leak in Player::reputationLevelUp
'¢ removed extra clear in SkillListBase::clearList
'¢ fixed memory leak in swipe code
'¢ now leaving players in multiplayer game cancel quests correctly
'¢ changed PackedData::addFreePackedDataObject to delete object if too big and keep if small
'¢ increased max food stack from 8 to 10
'¢ now make retail price font size bigger if more expensive than current item
'¢ now there is a max time before a recruit a new warmaster/apothecary/steward quest comes up (Steve)
'¢ added fireworks to granted freedom reward (Steve)