Starpoint Gemini v1.0.0.6 Patch Released

LGM Games let us know that they've released a new v1.0.0.6 patch for their sci-fi RPG/simulation Starpoint Gemini, which introduces a free-rotating camera, the ability to skip the tutorial, a number of bug fixes, and more to the game. For the sake of completeness, here's the whole changelog since release:
v1.0.0.6
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*Implemented free rotation camera (press and hold MMB + mouse movement; tapping MMB reverts to default camera)
*Fixed a number of bugs related to Search and destroy freelance missions
*Tutorial can now be skipped
*Saving now stores Commodities and Systems available on stations in the current sector
*Made changes to enemy AI
*Fixed a bug where player's ship model would double after loading
*Fixed several smaller bugs

v1.0.0.5
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*When you change ship, Grappling beam and transporter are now re-equipped.
*Fixed a bug where active fighters didn't get flushed from memory when changing maps.
*Sector Zero is now inaccessible, until required otherwise.
*Fixed target lock instability after loading.
*Fixed a bug concerning Captains log, with possible issues appearing when Log was filled to the max and Freelance missions get reactivated.
*When docking/undocking HUD is now deactivated.
*When docking/undocking shortcuts are now deactivated.
*Gemini map shortcut now opens and closes the panel.
*Fixed a bug where shortcuts could be triggered while typing a save game name.
*Fixed various bugs in the Options panel
*Fixed a bug where launching fighters in a sector with max ship numbers could cause CTD.
*Ships that must be destroyed by quest will now self destruct when captured.
*Various errors fixed in texts and panels.
*Power to Shields maneuver increases Shield recharge by 15%,25%,35% per level and reduces Speed and Weapons reload by 7%,10%,13%.
*Power to Weapons maneuver speeds up Reload by 15%,25%,35% per level and reduces Speed and Shield recharge by 7%,10%,13%.
*Power to Engines maneuver raises speed by 40%,70%,100% per level and reduces Reload and Shield recharge by 20%,25%,30%.
*Transport range is now accurately taken into account when attempting transport.
*Transport is now interrupted when exiting Transport range.
*Fixed a bug where switching target lock while transporting switched transport target as well.
*Fixed a bug where capturing a ship didn't automatically end when the capture target died.
*Fixed a bug where ships would respawn instantly.
*Fixed a bug where player could get attacked while docked.
*Fixed a bug where captured ship could not be destroyed.
*Fixed a bug where all station docks could be filled while attempting docking during combat.
*AI allies will no longer attack a ship player has captured.
*Fixed numerous smaller bugs.

v1.0.0.4
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*Fixed a bug with being unable to dock on TGates and stations
*Fixed a bug where pressing the home key during the opening sequence caused the game to crash
*Intro sequence can now be skipped by pressing the spacebar key
*Fixed an exploit with Research freelance missions (multiple scans)
*Slightly rebalanced AI maneuver usage
*Fixed a bug where passing through a TGate would spawn the player off the map boundaries
*Fixed a bug with player bouncing off obstacles in TDrive
*Game can no longer be saved during docking or undocking
*Updated Activity recording

v1.0.0.3
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*Fixed issue with not getting full ship control after loading
*Initial Perk now saves as it should. Does not revert to default anymore.
*Player can no longer fill all station docks by repeating Dock command
*Increased chance of freelance mission reactivation on entering sector
*Transferring command to a captured ship now works as it should
*CTD due to missing video codec is now logged in the ActivityRecord.txt
*Player can no longer repeatedly sell a captured ship
*Fixed a bug with not being able to close in-game menu when info or trade panel was open
*Fixed numerous smaller glitchesa