The Elder Scrolls V: Skyrim Preview
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Category: News ArchiveHits: 2634
Quests are now much more sophisticated with some quests only accessible to those with certain skill levels and the inclusion of a choice system that can affect peoples willingness to ask for help. This is no moral choice based on statistics but the example given stated it's much more realistic then in most games. Examples provided: if you are more of a magic user, some other Mage may approach you who otherwise would have simply passed your path if you had a concentration on melee, for instance. Also cited was an occurrence in that if you somehow, ahem, off someone who happens to own the local store, then it is likely that his sister or other close relative takes inheritance. She will of course resent you, as is natural, unless somewhere in the trajectory of Bethesda's hugely impressive RPG engine, she happens to have hated her brother and was glad to inherit the store. It seems to be a natural path of development, from rich and detailed back-stories written for the most anonymous of NPC's, to the type of dynamic events found in Rockstar's Red Dead Redemption and further still. It has also been said that the quests you are given would be modified by how you have played. For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and we'd also assume giving you appropriate enemies to your level. We can add that there is an option for no HUD.