DeathSpank Soundtrack Interview

Gamasutra caught up with DeathSpank (and Penny Arcade Adventures) composer Jeff Tymoschuk for a brief Q&A about the soundtrack he created for Hothead's humorous action RPG. Sailing the seas of sonic justice:
Did you start out wanting to ground the music score in a particular emotional tone?

There was a teaser trailer created for PAX a year and a half before the game came out, featuring a silhouette of DeathSpank being attacked. The sound was (Squirrel Nut Zippers after four or five bottles of wine.) That was the genesis of the attitude that led to the Spaghetti Western element of the score.

The SNZ elements actually were more of an inspiration for the trailer than the game music itself, although elements of it stayed in the score. The Spaghetti Western stuff was very much of a Morricone vibe, which sort of indirectly led to the sound of the game. The era of the great Morricone Western scores informed some of the instrument choices (baritone guitar, vintage keyboards and drums, etc.), which then gradually became the surf guitar stuff.

It was sort of a musical version of "Pass the Secret", where the original seed of inspiration became something quite different by the time it was done, and it's a little tricky to trace how Spaghetti Western became rockabilly and funk.