Din's Curse v1.018 Beta Patch Released
-
Category: News ArchiveHits: 1605
'¢ made sure more barbarians wouldn't spawn during barbarian raids (DemonWar)
'¢ raids should no longer end when you are fighting the enemy (Steve)
'¢ fixed thunderbolt stun working every time (wasp3)
'¢ secret doors will no longer respawn (Manumitted)
'¢ unknown gates will no longer spawn into areas that are respawning (Manumitted)
'¢ made XP Debt capitalization more consistent
'¢ fixed Fake Damek's Cap name (Max_Powers)
'¢ fixed some geometry problems with walls in some of the towns
'¢ fixed Someone from town started the plague wording (DemonWar) (Bluddy)
'¢ decreased npc gift weighting from 0.0125 to 0.01
'¢ on pick character screen shortened character options to 1 or 2 characters and added a key (Archon)
'¢ shortened character options on character screen (Archon)
'¢ fixed a gargoyle, pet, faction complication that was causing NPCs to occassionally attack pets
'¢ can no longer purge pets (fiesher)
'¢ wars with the town now lead to attacks of the correct monster type (Bak)
'¢ prioritize best quests for town summary a little better (Manumitted)
'¢ now get a message if no item reward was given but were led to believe there would be one
'¢ reworded a couple gather quests to be first person and correctly tell you location (DemonWar)
'¢ now defense line on items shows total defense for the item just like armor/damage (Manumitted)
'¢ now meeting quest monsters should stick together better (Manumitted)
'¢ game now saves games out in safer way using temp files
'¢ aligned options on game options menu better
'¢ made unidentified icon more visible
'¢ improved the dropdown menu graphics a little and made it smaller
'¢ hopefully fixed a hiding but not attacking issue
'¢ fixed a hardcore killed by a non-monster saving issue (DemonWar) (RoanokeKeeper)
'¢ made buttons on delete character confirm menu match other buttons
'¢ fixed getting credit for multiple critters on each kill sometimes (DemonWar) (Roswitha/KiloOhm)
'¢ fixed talk to location on flowers quest (DemonWar) (Nobear)
'¢ death skills no longer work on statues (Roswitha)
'¢ statues can no longer turn (Roswitha)
'¢ increased lure monster level per level from 2.0 to 4.0 (Nobear)
'¢ fixed unique monsters starting groups (Bak)
'¢ now cancel id bar if something interrupts process (Manumitted)
'¢ added a small explanation of why Keely doesn't use a bow (Roswitha/Crisses)
'¢ added Quality versions of all of the food so that each food jump is not as extreme
'¢ fixed debt quests incorrectly figuring out if duplicate or not
'¢ fixed npcs starting wars (DemonWar)
'¢ decreased npc job money from 0.25/0.5 to 0.2/0.4 (DemonWar)
'¢ made npcs more concerned about money before they go into debt (DemonWar)
'¢ npcs starting money now rounds up instead of down (DemonWar)
'¢ decreased mining activity weight from 0.2 to 0.1 (DemonWar)
'¢ increased argument weight from 1.0 to 1.25 (DemonWar)
'¢ decreased donate happiness change from 5.0 to 3.0 (DemonWar)
'¢ increased Jealous weight from 1.0 to 1.25 (DemonWar)
'¢ added a mod note in version mismatch error
'¢ fixed war against town evidence quest (DemonWar)
'¢ changed protocol version to 16
'¢ fixed blight effects positioning (Roswitha)
'¢ stat values use commas more often when large
'¢ now more likely to generate a valid item for reputation level up (Nim/Manumitted)
'¢ anti-magic machines now has anti-magic aura (DemonWar) (Roswitha)
'¢ fixed rylor bomb explosion sound (DemonWar) (Steve)
'¢ can now get highlight text from more than 6 status effects on player (Manumitted)
'¢ horror now needs to be in sight to use ice storm. combustion, or poison gas on enemy (Manumitted)
'¢ decreased traitor activities based on debt weight from 0.2 to 0.1 (DemonWar)
'¢ fixed some max attribute display issues (Nobear)
'¢ can now use right click to equip items from shared stash
'¢ fixed ball lightning making too much noise at once (wasp3)
'¢ now new character menu resets back to warrior correctly when last picked was a hybrid (NTJedi)
'¢ sentinels and skeletons can no longer be eaten (cooking skill, scavengers, dimensional gates) (Pyro)
'¢ skeleton archers can no longer get deep wounds
'¢ fixed wars with town duplicates
'¢ fixed followers for all of the monster types
'¢ fixed a failed meeting starting wars with random other monster types (FloodSpectre)
'¢ reworked meeting leading to war a bit
'¢ added another possible consequence to evil artifact quest (FloodSpectre)
'¢ now when buying an item it will actually go where you place it (Vifarc)
'¢ added dvorak option to Windows and Mac (Kaishen/Colonel Blimp/Crisses)
'¢ fixed higher numbered function keys on mac (fab)
'¢ rewrote life steal description some (FloodSpectre)
'¢ fixed a potential char*/string issue with save games
'¢ added more room to get quests screen (Nobear)
'¢ now can get highlight text from more status effects on pets (Max_Powers)
'¢ changed torva shaman body part for quests from headdress to mask (FloodSpectre)
'¢ stuck happens after lock now on doors (Manumitted)
'¢ decreased monetary worth of proc skills on items (Manumitted)a