Two Worlds II Reviews
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Gaming Age gives it a "B":
However, as a whole, I think Two Worlds II is definitely worth checking out. It can be a little rough around the edges at times, but there's so much stuff to check out and do, the majority of which is actually fun and engaging, that it's hard to deny there's a whole lot of value packed into this particular title. If you've been on the fence about picking it up, I'd definitely suggest a rental, as it certainly won't appeal to all RPG fans out there, but I was pleasantly surprised by how much I enjoyed it.
Planet Xbox 360 gives it a 7.0/10:
SouthPeak really knows how to introduce an unfolding universe here, and there's plenty of places to explore. Still, the animation should've been smoother. There are times your character will run like he's chafing like crazy in his slacks. Also, the characters aren't entirely memorable. They feel like second-run cast members from The Lord of the Rings at best. As for audio, it's decent but forgettable. Most of the problem comes from the voice acting. Some characters play it off for laughs, while others sound downright bored. Here you are on this quest to save your sister, and they don't even know what kind of tone to come at you with. This could've used some more effort. The music's pretty good, though, and the sound effects serve their purpose. I'm still not quite ready to convert to RPG-ism just yet, but Two Worlds II is a welcome relief from the pain I put up with in the original. While it lacks polish in certain areas and could've used a more balanced lobby system for online play, the gameplay has plenty to offer, and the presentation is better than most sub-standard role-playing affairs. Tuck away the painful memories of the first game and try out this one. You'll feel some validation.even if it takes a little while to get there.
Hot Blooded Gaming gives it a 4/5:
Overall, Two Worlds II is a pretty solid game that is definitely worth your time. It's a game that any RPG fan can appreciate, but even those who aren't so fond of RPGs can pick it up, play it, and above all else enjoy it. While it may not have the greatest story known to mankind, it more than makes up for it in everything else that it has to offer. From the wealth of quests and content, to online multiplayer, Two Worlds II brings it all and doesn't either disappoint, nor does it squander its second chance.
The Examiner gives it a 4/5:
This game has everything and a bag of chips so I would highly recommend getting a copy and embarking on your own mystical journey throughout the continent. Whether you decide to right the wrongs or take the opposite approach that is up to you. I am sure that you will not be disappointed and I guarantee that none of your chores will be getting done.
Common Sense Media gives it a 4/5:
While there are a few minor issues, Two Worlds II is much a better adventure than its 2007 predecessor -- thanks to more interesting missions, characters, environments, upgradeable skills, and high-definition graphics and animation, plus an improved third-person combat system that makes it easier and more rewarding to take down enemy forces. This sequel also includes a new skill-crafting mechanics that lets you design your own unique spells. Two Worlds II also introduces many multiplayer options for Internet-connected consoles. Those turned off by the original game's sloppy execution will be pleasantly surprised with this sequel. Just be aware of the mature content seen, heard, and read in this video game.
Video Game Talk gives it a 3.5/5:
Two Worlds II suffers from a handful of the same problems as the original, but the improved graphics engine and deeper gameplay are positive steps forward for the series. However, Southpeak hasn't been able to keep up with the competition in terms of other features, a continual morality system for instance. With Bioware's Dragon Age II hitting shelves in just under 5 weeks among the huge lineup of fantasy RPGs coming this year, Two Worlds II has little chance of succeeding as it's barely up to par for a game released two years earlier in the Xbox 360'˜s lifecycle. Add in the complete lack of a truly moving narrative and we have a game that's likely destined for the bargain bin within weeks rather than months due to the bad rep of the original. If you are willing to look past the faults of the game and enjoy spending your time crafting / questing, then Two Worlds II can manage to eat up 30 hours of your RPG gaming time; vastly more if you are a side quest fiend (60 hours). But if your gaming budget is the slightest bit tight, you are likely much better off waiting for Dragon Age II next month and renting Two Worlds II with Gamefly.
Shadowlocked gives it a 3/5:
Two Worlds II is probably not a game for most people. But, for a forgiving RPG fan, Two Worlds II could provide the hours of endless gameplay they have become accustomed to amongst other RPGs. The issue most people will have though is just how shabby and unfinished the game actually feels. You can't help but think that maybe they overstretched with their ideas, and didn't have the time - or possibly the budget - to apply the level of polish that the game deserved. This is a shame, because what we are left with is a game with a lot of potential - and some great features - but is heavily let down by its controls and lack of finish.
And then GameInformer gives us "three reasons why Two Worlds II is awesome", such as ostriches:
One of the first places you explore is a savanna, populated with rhinos, baboons, and warthogs. Also, there are ostriches. I can't think of many games that let you fight ostriches. If you headshot one with an arrow, sometimes the physics models act a bit goofy and the dead birds will shoot into the air. I'm not complaining about that.