Dragon Age Legends Q&A and Concept Art
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3) How do you plan to make Dungeons work? I've seen them in NPC castles, but we can't build them yet.
One of the wonderful things about the software as a service model is that as a developer, you can add to your game for months or even years after its original launch instead of having to put a disc in a box and immediately move on to a sequel. So, we have plenty of ideas waiting in the wings such as Dungeons.
We're still hammering out all of the details for Dungeons, which won't be available at launch, but one idea for Dungeons is that you would be able to visit a friends' castle and sneak a worker into one of their crafting stations. That way, you can take advantage of a friend with a maxed out Apothecary. But, if the owner signs in and catches your worker using their room, they can throw him into the Dungeon for a period of time and get a boost to their castle's happiness. Of course, once we nail it down, we'll let you guys know.
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8 ) Do the skills names/actions in Dragon Age: Legends correspond to skill names/action in Dragon Age 2?
As we were developing in parallel to DA2, we took great inspiration from Dragon Age: Origins as well as the design documentation BioWare provided on Dragon Age II. We also had license to do what was right for the unique gameplay we were crafting with Legends. I'm sure there is overlap, but if so, it is serendipitous. The skill trees in Legends should not be viewed as a sneak peak at the skill trees in Dragon Age II.