Magicka: Vietnam Interview
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Napalm casting is the first hint of how DLCs will impact the base game. This particular magick will be available to all players, whether or not they buy the DLC. Johan promised that his team wouldn't be putting players on the DLC treadmill, however; that the team would alternate in free DLCs and patched content as well. "We want to make free and paid DLCs equally intense," Johan explained. "If all we release are paid DLCs, people are going to eventually feel like they're being ripped off." Hear hear, BioWare!
As to what the future holds for Magicka beyond the Vietnam DLC, Johan dropped a few hints. "We don't want to alienate the fantasy players," he explained with totaly honesty, noting that a concrete percentage of the fanbase purchased Magicka as a fantasy game, and he and his team wish to honor that. He alluded to Diablo, noting that an eerily close version of Diablo's Tristram theme (close yet totally distinct, for the copyright lawyers out there) is already in the game. The words Magicka and 2 were also used in close proximity, but as with Magicka, the line between a send-up, a laugh, and a surprisingly solid and innovative game is often blurred.