Mass Effect 2 Arrival DLC Previews
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Admiral Hackett rings you up once again, but this time for a personal favor. A friend of his, Dr. Amanda Kenson, has been captured by Batarians and accused of terrorism. Hackett urges discretion, so he requests that you go in solo (really, no squad mates).
You might want to tell him to shove it, but then he says that Dr. Kenson reportedly found a Reaper artifact that proves their existence and plans to invade.
So yeah, you should probably go save her.
And then follow up with an excerpt from Joystiq's article:
Tactful use of cover and a careful approach to each encounter is paramount. BioWare has actually added more instances of stealth into Arrival than found in the main game -- a plus for you Infiltrator Shepards -- though Metal Gear Solid this is not. I was able to side-step two potential fights by surveying the environment and finding a quiet way around. There isn't any tangible reward for being sneaky, but it provides an alternative to approaching the mission as simply a rote third-person, cover-based shooter.
"But what about all the conversations and hard choices?" you may be wondering. I didn't actually encounter many conversations during the first two (out of five) gameplay areas that I played of the mission, and there were no major choices to be made. Without spoiling too much, Shepard finds Dr. Kenson in an electrified torture device and -- with no option to crank it up -- takes her back to the artifact. And then, of course, the plot twists. Just as things started to heat up again, my preview ended.