Hunted: The Demon's Forge Preview
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It should be obvious there's a strong focus on co-operative play - the name of the game is to work through the levels together utilising each skill-set in tandem to kick mucho arse, but without having to babysit each other. One of the game's catchcries is "co-op at a distance" - meaning you're not tethered at the waist with your partner. As I found in the fully co-op play-test, an example mission featured a puzzle requiring a lantern to be lit with a certain colour flame - so while my partner in crime kept skeletons and other such undead nightmares at bay vigilantly, I scampered off as E'lara (when I managed to pull my eyes away from her wonderfully rendered caboose) to light said arrow, ignite the lantern in question and solving the puzzle at hand. Even reviving was easy as pie - instead of hacking and slashing to a downed buddy, you can pitch a revive vial across a map and move on with your assault. It's an incredibly simple concept but makes complete sense.
The puzzle component is surprisingly strong as well, with many quests relying on audio cues and rhyme to deliver clues keeping you constantly on your toes with both your eyes and ears peeled for the next juicy nugget of information. It's a nice change of pace and manages to neatly walk the line between the all too common puzzles that your three year old nephew can solve and hair pulling noodle scratchers that have you snapping controllers in frustration.