Star Wars: The Old Republic Developer Blog
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Category: News ArchiveHits: 1660
Sniper (Roles: Mid - Long Range Damage Dealing)
Operative (Roles: Close - Mid Range Damage Dealing, Healing)
'¢ The Sniper's entire skill tree has been reworked to include PvP feedback from internal and external tests. The Sniper is now able to entrench himself, providing a viable initial counter against attacks that would previously knock him out of cover. The Sniper also gained Cover Pulse, a player triggered pulse mine that can knock an unsuspecting attacker away from the Sniper.
'¢ The Operative has received a number of updates aimed at providing an alternative, less cover dependent gameplay option if skilled accordingly. Operatives are now more viable in mid and close range combat, using their stealth field generator to approach the enemy unseen before delivering heavy burst damage with their energy blade.