Din's Curse v1.024 Beta Patch Released
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Category: News ArchiveHits: 1888
'¢ improved ground textures in Menace Mausoleum
'¢ added Demon War credits (DemonWar)
'¢ higher level monsters no longer get higher chances of critical hits
'¢ fixed smite duration (Bluddy)
'¢ changed max stack on fires to 1 so they are a bit more consistent in damage
'¢ changed clothes on mage characters on new character screen to look higher level like other characters (Chumpy)
'¢ fixed a block incorrectly marked as a special room in Frantic Pit (Evander)
'¢ added text to specify shock bolt's stun chance (bushwhacker2k)
'¢ chaos lord's fireballs no longer homing (Evander)
'¢ now only get tornados in town when there is a weather machine (DemonWar)
'¢ increased tornados from weather machines from 0.02 to 0.025 (DemonWar)
'¢ moved right click ui to side of the screen in widescreen mode
'¢ moved event text ui to side of the screen in widescreen mode
'¢ moved player ui to side of the screen in widescreen mode
'¢ increased mana needed per level of most skills
'¢ changed protocol version to 20
'¢ decreased zeal mana per level from 2 to 1 (Srulz)
'¢ decreased gaseous form mana per level from 10 to 0
'¢ added a randomize button on new character screen (randomizes name, class, and options) (Trelow)
'¢ once a trap goes off from a chest/door the trap info updates (Manumitted)
'¢ fixed Wampir Whacker spelling (Manumitted)
'¢ moved arrows for right click slots to align with bottom slot
'¢ Sven's Falchion really is falchion now (Valgor)
'¢ added RoyalBlue/Blue to vbulletin export stuff
'¢ moved stashes a little farther apart in one town (Manumitted)
'¢ fixed a collision issue in crystal cave (DemonWar) (Arjun123)
'¢ changed gas leak explosions to fire effect and fire damage (Manumitted)
'¢ no longer show random armor/weapon reward if vendor intends on selling it (Manumitted)
'¢ now players get 0.1% magic crushing chance per dexterity (Bluddy)
'¢ added 0.75 strength required per level for cloth armor
'¢ added 1.0 strength required per level for leather armor
'¢ now PowerGainX commands work with per level stuff also (Bluddy)
'¢ now longer status effect icons will blink when they get below 5 seconds left (Evander)
'¢ fixed obelisk effects not lasting the correct amount of time (Aet/EternalChampion)
'¢ increased defense magic modifiers from 1.0/0.4 to 2.0/0.8 (Manumitted)
'¢ spider's can no longer jump when they can't move (Manumitted)
'¢ added magic chests (always locked, all items are destroyed if chest is destroyed) (Bluddy)
'¢ fixed of Religion spelling (Caal)
'¢ fixed time display from midnight to 1am (Caal)
'¢ moved the equipment screen some so that it wasn't overlapping the secondary use slot bar (stubbie)
'¢ shields now have durability (will only effect new shields) (Maledictus)
'¢ fixed some effects not going away correctly when player changes shape (spacehog)
'¢ added MinCharLevel support to skills (for modders not main game) (Bluddy)
'¢ changed frost nova and fire nova procs to come from enemy not self (Manumitted)
'¢ added ui_showSimpleTips back into game options
'¢ now turning off show simple tips also hides empty - can put any kind of item here tip (Maledictus)
'¢ fixed system picking up zip files multiple times
'¢ fixed being able to start a high level world with a new character after loading a high level character (Baki)
'¢ fixed imps not moving sometimes after being resurrected (Pyro)
'¢ now get rid of object if you fail a trigger quest (Caal)
'¢ now non moving enemies doesn't effect rescues
'¢ increased critters during infestation a bit more (DemonWar) (Crisses)
'¢ demon mastery now gets 4% health boost (DeathKnight1728)
'¢ hopefully fixed is guarding 's treasure issue (DemonWar) (Nim)
'¢ fixed demonic control on stationary monsters (DemonWar) (Crisses)
'¢ changed a ton of npc dialog (Bluddy)
'¢ moved companion ui to side of the screen in widescreen mode
'¢ randomized hunger a little bit more (DemonWar)