Dungeon Hunter: Alliance Reviews
-
Category: News ArchiveHits: 1422
However, these intermittent hang-ups are worth enduring for the joy of beating up on bandits with a few of your friends. It's too bad that the energetic online play doesn't translate to an equally lively presentation. Dungeon Hunter: Alliance looks and sounds nice enough, but it doesn't have the charms of downloadable RPGs like DeathSpank or Torchlight. While the game lacks its own identity, it showers you in loot and levels, utilizing genre conventions to good effect and giving you lots of ways to mold a character suited to your play style. This adventure is a good length (eight hours or so) at a good price, and co-op play and the class flexibility are appealing enough to make these dungeons worth crawling.
GamesRadar chimes in with a score of 6/10:
Like a fast food burger, Dungeon Hunter: Alliance is a generic mishmash of tasty ingredients that crudely satiates your appetite, but it's nothing particularly special. Though unfortunately, at $12.99, it's definitely not on the value menu.
And PlayStation LifeStyle goes for a 6/10, too:
Given the scarcity of dungeon crawlers these days, hardcore fans of games like Diablo, Dungeon Siege or Balder's Gate will probably enjoy this title, especially for $15 (a bit less if you are a PlayStation Plus subscriber). It's a completely generic affair, however, that does not stray from your typical formula of level grinding and copious, repeating dungeons. There is no character customization to speak of, online multiplayer just does not work yet, and Move support feels out of place for this genre. But what's here is serviceable for the price, and as long as you go into this game with these kinds of expectations then you will find plenty of game for your hard-earned buck.