Larian Studios Status Update, Currently Working on Four Projects
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The root cause for the my time tracking problem is probably that there's a lot of things going on at the same time, and the continuous focus shifting gives me less of a frame of reference to establish when what happened where. Project D, project E, project M, project A, they're all fighting for attention and they're all very different from one another, so each time you deal with one of them you need to put yourself in another mode.
I've talked about D & E before, but I don't think I mentioned M & A yet. So M is the next step in our eductional series which I think might be enjoyed by quite a lot of people and A is our first IOS game, which to be honest is bit of an experiment but seemed like great reason to get our hands on a bunch of IPAD's and Iphones. Both M & A will be released internationally later this year, with D & E scheduled for release next year. The purpose of A is to get some experience on the mobile platforms, as eventually, we will put an an RPG there.
I know most people reading these updates on this forum are more interested in D & E than in M & A, D being the game where we explore the dragon theme a lot further and E our next (traditional) RPG, but when M launches, you really should give the demo a shot. As for A, it's the kind of game you should play when you feel like hitting somebody, it's an excellent frustration outlet. It doesn't feature any of our usual fantasy lore, but I am acutally thinking of reskinning it after it launches and putting some Divinity themes in it. Could be a lot of fun. We spent much more time and budget on it that we originally anticipated, so I hope it'll be worth the effort.
We're starting to prepare everything for the announcements of M & A, so hopefully I'll soon not have to speak in code-terms anymore. As for talking about D & E, we need to gather a couple of signatures first before we can share with you what our plans are, but rest assured, we'll talk about them extensively once all of that is done and dusted.