Peter Molyneux on the Future of PC Gaming
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DIG: Some studios and designers are transitioning to multiplatform development. But you continue to bring blockbusters like Fable III to home computers. What makes the PC platform a favorite after all these years?
Peter Molyneux: I love the PC, but over the past 10 years I have worried about its future as a gaming platform. I think we're now coming out of the dark days of retail-shunning core games and into the bright new world of simultaneous digital and retail releases. Ever-growing digital platforms, like Games for Windows Marketplace , mean we can start to believe that we can get great games to an audience who want to play them.
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DIG: You've worked extensively on computers and consoles. What are the fundamental differences of gaming experiences on these platforms?
P.M.: Obviously there are several major differences in approach, as a PC is fluid, while a console is fixed. I always think a PC audience is more understanding; after all, a PC owner will be very aware of its idiosyncrasies, while a console owner is more demanding.
But the main and obvious difference is between the mouse and controller. I have played some very lackluster conversions on a PC where it is plain that not much thought has gone into the huge differences between mouse and controller.