Din's Curse: Demon War Review
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Soldak have managed to reduce the grind, increase the time management and add even more functionality to, not only character design, but the environment too, to a jaw-dropping level in fact. Where some of the questing in the original could seem a little dry, the variety of quests has increased and the need to stretch and pick your characters abilities, to suit the level you are playing at and the denizens of the dungeon, has also been enhanced. Therefore beginners can be far more easily drawn in, whilst hardcore players can still set themselves a substantial challenge.
Monsters have increased in variety too and each can be hacked through by the warrior or dealt with more subtly by the other character classes, each having three sub-classes, with the Demon Hunter adding a whole swathe of additional functionality, with a fresh set of spells and abilities to think about as well. The sheer scale of some of these creatures and their various attack patterns is also realised well and there is often the need to step back and think about the best way to proceed.
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Without detracting from Soldak's achievements, the basis of all games are numerous interlinking mathematical calculations. The better these are thought through and balanced, the better the gaming experience the player will receive. The massive number of balancing acts Din's Curse: Demon War manages to make fairly, brilliantly and enjoyably is quite gobsmacking. Many other designers should take time out to marvel at the achievements.