Deus Ex: Human Revolution Preview
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Not making it to the hostages in time can cause a rift between Jensen and his friend. It could cause a hostage found later to become emotional and offer no new objectives. Saving them could make Jensen's friend proud of his good deeds. Talking to the hostages could offer new objectives, which opens the game off into a new branch later. Speaking with multiple people during missions can offer tiny scraps of information that become vital pieces later. One decision can offer a plethora of opportunities.
Side-quests were readily available during my preview. Each one, like the primary quests, offers different approaches. Players can tackle objectives stealthily or with guns drawn, sure, but there is another element to it. Players can take on objectives with the intention of supporting good or evil. Want to help someone out of the kindness of your heart? You can. Or force them to give you a reward for your time.
Deus Ex: Human Revolution is reminiscent of the classic game. It's unflinching in its demands. Players attempting a full-on attack had better be sure they can manage the swarm. Stealth users must manage their surroundings to ensure a silent approach--this is where the game's cover system shines.
There may be a perception that developer Eidos Montreal is taking the Deus Ex franchise in a completely new direction geared toward gamers of this generation. From my time with the game, the team's goal seems more in line with pulling gamers of today back into what made the cult-hit so loved.