Hunted: The Demon's Forge Review
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To compliment these additions which add a slight increase in replay value, they also offer an innovative mode that could be a big selling point. The Crucible is the name, and it allows players to sculpt their own dungeons from the ground up. You can select the paths, the setting, the monsters, and a whole lot more. You can even share these creations with the world and I personally hope to see the hardcore nerds create full campaigns to experience through this. (please shoot me an e-mail if you do Mike and I have been playing through and want to tackle your monstrous creations) To add more depth to that game mode, you earn gold playing campaign and for participating in Crucible dungeons and that gold works as an EXP currency. The more gold you earn the more settings, monsters, et cetera you have to use in your creations.
I've dabbled in this and I was creating an arena-styled map and you can choose how many of a certain enemy type will appear for each wave. My curiosity got the best of me and I say, (lets see how high this can go.) I was expecting maybe the maximum being 10 and after hitting over 80 I decided that I seen enough. To put this in perspective you can have three waves per round and there are three rounds. In each wave you can choose three enemy types and how many will appear (as reinforcements). I was simply able to have over 80 skeletons show up, and I was still able to add two more enemy types and choose how many of them I wanted. All I could think of was the marathon that some a-hole will create and I will feel obliged to destroy it.