Dungeons of Dredmor Shipping, Modding, and Pricing Update
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Category: News ArchiveHits: 3977
We'll be going out the door with a starting price of $4.99.
And since I'm always excited to hear when a game has built-in mod support, I'll also quote the details on that:
Very briefly, because people keep asking: (Can you make mods for Dungeons of Dredmor? What is the plan for modding for Dredmor?) Emphatically: a) yes, b) what is contained below.
Dredmor has mod support built into it. You make mods in the same way you used to make them for Quake 3 you take your mod, you build a parallel directory structure for it, and you shove it in a ZIP file. The ZIP file then goes in a mod directory on your hard drive, and you can turn them on or off. A mod is listed as either being a patch-style mod in which case, it just loads after the core game or a total conversion style mod, in which case the core game by itself is not loaded and you must replace *everything* that Dredmor looks for. This is. a lot of stuff.
At present, you can mod items, rooms, skills, spells, monsters, and the game's tweak DB. This is all done with XML.