The Witcher 2: Assassins of Kings Xbox 360 Interview
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In the meantime, are you going to include some sort of opening to get console players up to speed on the series' storyline?
The first thing is, obviously, anyone who started their own adventure [through the Witcher series] even on PC with The Witcher 2 shouldn't feel lost. We made every effort we could to make sure it was a story of its own. But, on the other hand, it's always worth trying to do more about that. And we are thinking about doing some extra stretch for adding some. I don't know if it's going to be a movie, comic book, or whatever.
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Speaking of combat, Witcher 2 took the majority of its flack for combat that was, er, not altogether enjoyable. Are you tweaking it for the Xbox version?
Definitely. A week ago, we released version 1.2 [on PC], and it contains the first batch of tweaks toward balancing the game especially focusing on the prologue. We will be introducing new ones as well. We've heard that the learning curve is not even throughout the whole game. We keep working on that. The team is not all on Xbox 360 right now; part of the team is still providing post-launch support.
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Witcher 2 is obviously a PC game at heart. Even so, PC gamers have a possessive streak that borders on terrifying, and I'm sure plenty of them took the console version's announcement as a sign that the sky was falling. (CD Projekt is abandoning PC!) Etc. So, going forward, is PC still priority number one for you?
That's a tricky one. We try to make everything to make sure the PC version will be polished. Maybe in the future there will even be enough extra content that we'll think about releasing an Enhanced Edition of The Witcher 2. But still, we're trying to switch the team to the Xbox 360 version of Witcher 2, because we think focusing really strongly on one project is what we like to do and what we do well. Maybe later on there will be the next Witcher or a PS3 version. It depends. Any project we're confident with, we're doing full-speed and with the full team.