Hunted: The Demon's Forge Reviews
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1UP, C-.
The gold you collect throughout the campaign can also be used in the Crucible mode to unlock various features for arena creation. This aspect of the game is actually quite well implemented, with a wide array of environments, enemies, and weapons that can be placed at your leisure. However, the fact remains that once you build an arena, you still have to play Hunted: The Demon's Forge. And after slugging through the campaign, I can't see a whole lot of people wanting to do that. I can certainly think of worse ways to spend your time, but that list would pale in comparison to the staggeringly long catalogue of better ways.
PC Gamer, 68/100.
Hunted is a decent enough game, with solid co-op mechanics and a decent feel but not one that offers many memorable moments on its own. It's far more comfortable pointing out its clichés than actually doing anything to subvert them. While it's a game with plenty of individual mechanics, very few of them feel like they're adding much depth. It's not a brainless game, but it's the kind you can play while discussing last night's Doctor Who. Unlike most games, the question isn't whether or not you're up for it, but whether you have a suitable friend you can convince to join you not just in being your wingman, but in buying a copy of Hunted on spec
Blistered Thumbs, 4/10.
While a dark fantasy co-op game is a pretty niche title on the market, the around twenty hour experience that Hunted: The Demon's Forge provides is very unpolished, boring and repetitive. While Caddoc and E'lara are likeable protagonists, the adventure they partake in is of little importance, completely unmemorable in every way. The cooperative gameplay saves it from being totally wretched, but only the most die-hard fans of two-player games would really enjoy the experience Hunted provides.