GameFront offers an interview with Mass Effect 3 Producer Jesse Houston. He talks about mod tools (Mass Effect 3 is still not going to have them), a "sense of verticality" to give the level design more of a feeling of open space, how they're making sure the PC port feels more PC-centric compared to Mass Effect 2, how they're not planning DLC yet but the game will likely have it, the final question is about RPG focus where he talks about how the game should be accessible but how they learned from Mass Effect 2. The sound is horrific as he doesn't speak clearly and GF thought it a good idea to put a loud soundtrack on the interview, but worth a view if you're interested in the game.