Dungeons & Dragons Online Update 11 Developer Diary
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The leadership of House Cannith is dominated by a post-war worldview. When introducing Cannith to DDO, and the wider continent of Xendrik in Update 11, we made certain that worldview is a core component of the story that players experience.
House Cannith invests much in their Artificers' arcane machinations, which they believe help make the world of Eberron a safer place. This belief is arguably a more potent source of power than the creation forges which helped either in part, or fully to create Eberron's many wonders: airships, high-speed lightning rails, massive golem constructs (capable of combating even demonic invasions), and the power crystals used in every Cannith installation.
While there's little doubt among Eberron's denizens that House Cannith has, and continues, to guard them from harm mistakes are bound to happen. Originally, the warforged were created for war, emerging from House Cannith's creation forges as ready-made soldiers and sold by Cannith to other nations in the Last War. After decades of battle-by-bondage, the warforged were granted their freedom when the Last War came to a close.
Since that time, House Cannith has diverged into separate viewpoints. One group views the warforged as a self-imposed obligation, urging others to take responsibility for their creations. Conversely, the official view of House Cannith is that, while Cannith is definitely responsible for them, the warforged must be allowed to find their own path in the world. It's from these two views and many other factors that the struggle of the warforged stems.