Fable: The Journey, Kinect, and Real-Time Melee
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The studio was tasked with making a game for both casual and core audiences, Molyneux explained. "Our job is to make a game that the hardcore would really enjoy. That's what Microsoft asked us to do, so that the people who don't have Kinect would feel compelled to get it. Not because they have to, but because they want to.Molyneux also explained why there are only magic attacks in the game, with no guns or melee combat.
"And we do that by making a 90+ Metacritic game that is reviewed by gamers," he added. "That's who review these games, and that's why the early games didn't get those scores. And that's our ambition now."
"Whenever I swing a sword and I hit something on screen, the visuals and the sound isn't enough. We could have done what Zelda did well on Twilight Princess, where it doesn't really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that's all about you.If the Kinect can't support a game that fits these mainstays of the franchise, why put the franchise on the Kinect?
"The thing about magic is there's nothing encoded in your mind about how it should feel. So no guns, and no swords."