The History of The Elder Scrolls, Part II-III
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Touted as the first true open world 3D videogame - using randomly generated terrain - the world was approximately twice the size of Great Britain (about 487,000 square kilometers) and featured over 15,000 locations to explore with over 750,000 non-playable characters (NPC's) to interact with. Featuring a complex and dynamic political system consisting of numerous orders and religions, gamers could join guilds, preform quests, and earn reputation within their guild, influencing how the NPCs reacted and interacted with the player.
Daggerfall saw a number of new features incorporated, including a much more robust character creation system, a new spell creation system, the ability to enchant armor and items, as well as the opportunity to become a vampire, werewolf, or were-boar. In eschewing the old experience points system of Arena, Daggerfall focused far more predominately on role-playing and skill-sets.