Dragon Commander Preview

We have another GamesCom-based preview of Larian Studios' Dragon Commander to sift through this morning, and this time it comes to us via Strategy Informer. I'm still trying to wrap my head around all of the different genres and meta-game elements the title is going to encompass:
Dragons with Jetpacks is about as far it goes and it fits into the borderline-silly humour that the Divinity universe at least in Divinity II likes to perpetrate. For example, one of the more strategic 'choices' you can make is which princess to marry and thus which nation you ally yourself with and one of these nation's princesses is actually an un-dead skeleton. Each princess has a side-quest as well, and with the skeleton-bride's naturally being her resurrection. Seeing it demonstrated to me, it's a perfect blend of something that's utterly serious and meaningful (in terms of the gameplay consequences) and something that's completely ridiculous (in the sense that you're married to a skeleton that's dressed up as a woman. Poorly).

There's three main layers to Dragon Commander first off there's your mothership. A lot of the strategy and RPG elements are taken care of here, and it's basically the 'hub' of the entire game. In this space you can outfit your armies - which uses a deck-based card system, talk to your advisors on what to do, and engage in other story-driven elements. The princess stuff mentioned above can also be done through here.