WildStar Preview and Interview
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The game controlled much like any other standard MMO, with your hotkeys being your primary means of attack. I could fire a burst shot, a sustained shot that dealt damage over time, a stunning shot which left the enemy unable to move and then the awesome teleport move which closes a gap between you and the enemy, as well as giving them a quick stun so you can get some extra damage in.
The combat was fast paced, with cool downs that reset pretty quickly to keep the action going. Your character can also dodge incoming attacks, which are indicated by a red marker on the ground. Though dodging reduces your stamina meter, so dodging everything is definitely not possible. All in all though the movement is slick and fluid with some stylish moves that make it more entertaining to look at.
Then we move on to a video interview with Carbine's creative lead designer Chad Moore from GameReactor, which focuses on the game's art style, the game's classes and "paths", the game's world and more.