Din's Curse Review
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I don't have much negative to say about Din's Curse, other than the story and purpose is very weak, explained in one sentence: Din has placed you under the curse of another life in order to make amends for your former life. The NPCs could've also used more "life" put into them, seeing as they can die. Their conversation choices are very slim, missed by the developers as a prime place to flesh out the past storyline.
The buildings in town all look very similar, and could've used the same dose of originality that was put into dungeon design. And with his name on the game, I think Din himself could do with being interactive, instead of seemingly not much more than a really tall statue.
Din's Curse presents a wonderful sense of urgency that both Diablo and Diablo II lacked. In fact, I'll make this bold statement about Din's Curse: if Diablo III doesn't have at least a matching save-the-town dynamic, or sense of urgency and satisfaction, I may be sorely disappointed with it.
My final thoughts are that Din's Curse is a blessing in disguise for action RPG gamers, and you should buy it and the Demon War expansion now. So far, it's the best thirty dollars worth of PC gaming I've played this year.
One can hope Soldak Entertainment's transition to a fantasy setting will go smoothly and the unique gameplay characteristics of their games won't get lost.