Sierra Entertainment Design Documents Head to a Museum
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In a statement, Ken Williams said the collection, which will now be available to researchers and historians, includes many items the pair never intended for public consumption, including King's Quest design documents that have remained secret for decades.I guess a trip to Rochester needs to be in my future. Now let's get the Quest For Glory series up on GOG, please.
"Giving them up was not an easy decision, but it seemed the right time, and I'm sure her fans will enjoy this '˜behind the scenes' peek at her creativity," Ken Williams said. "I would encourage anyone who is curious about the history of gaming, the history of Sierra, or the creativity behind our games, to visit the museum."
The Williams' long career as game designers began in 1979 with the founding of On-Line Systems and the creation of Apple II adventure title Mystery House, based on Roberta's infatuation with Colossal Cave Adventure.
Their company renamed to Sierra On-Line in 1982 and eventually grew to encompass over 1,000 employees. Sierra is perhaps best remembered for popularizing graphical adventure games, creating franchises that include King's Quest, Space Quest, Gabriel Knight, Quest For Glory and Leisure Suit Larry.