Grotesque Tactics II: Dungeons & Donuts Preview
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It starts not long in the game, when they poke a little fun at their new, more mature look. The gothic protagonist Drake the cake encounters an old friend and notices: (You used to have bigger eyes and less detail.) No one is safe from the whimsy in this title. No ogre is too slimy and no maiden is too round-chested not to partake in a little slap and tickle. As such, the game always offered a nice colorful environment, high in contrasts; this hasn't changed. The textures aren't anything special, but the amount of added effects that can be applied does create a nice fantasy setting in which to piss about with the posse of unlikely heroes. From our Goth's point of view we are joined by a man called Holy Avatar, with more ego than the entirety of France; but also his following of fair maidens, each more naked than the other. They always have nice empty-headed things to say, because humor is what it's all about in this game; naughty, naughty humor.
But there is also a time for fighting and surprisingly the series always brought a '˜tactics' game that is up to par. Upon exploration, the party can stumble into some foes that are aching for some boob and maybe a fight ensues? All characters are roughly set into the place they were spotted and a grid appears on the floor in a real time dynamic, after which combat commences. This unfolds rather traditionally, but not badly, with all elements solidly in place. Players and enemies act in turn upon an initiative bar viewable on the right and can move and attack accordingly. Position can play a sizeable role in combat, as attacks from behind score a lot more damage, but also waiting out some opponents can be advisable at times. In addition, players can use specially acquired skills, upgradeable like other traits by leveling. Each character has their set of specialties, but be sure to expect humorous quirks in some, because it's all about the funnies.