The Age of Decadence October Update
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Fixes:
- Fixed swapped values for trading and lore.
- Male and female thieves have the same starting stats.
- Fixed throwing and dexterity checks in the thief vignette.
- Master/Mistress gender tag fixed.
- Fixed minor passability problems in Teron.
- Fixed minor issues with shields.
- Now it's possible to save the game.
- Now you can't access Cassius hovel exit from the AG1 one.
- Fixed cameras for the MG questline.
- Fixed the lag when the mission starts, still need to hide some of the model loading.
- Critical stat damage show correct values when under 4.
- Multishot is fixed.
- Can't kill opponents more than one time with dagger flurry.
- Character models skin was being rendered twice. Fixing this netted a 10% increase in performance.
- Fixed sneak check in thieves vignette.
- Fixed issue when offering taking out the mine to the bandits.
- Fixed etiquette check when joining Daratan.
- Fixed issues with savegames.
- Fixed persuasion check in Antidas dialogue in MG3.
- Fixed issue with dialogue about the mandate in TG1.
- Fixed some camera issues in Dellar and Antidas dialogues.
- Fixed and redesigned the MG3 quest.
- Corrected lots of typos.
- Feng disappears after betraying him with Cassius.
- Now you can see the bandit leader when sending them to take over the mine, plus fight him.
- Fixed some broken logic in the mine and bandit quests.
- Added a way to see Cassius when he joined Daratan through Dellar.
- The TA is working now. Check for issues.
- Fixed bug with not being able to leave the inn room when loading a savegame inside it. Fixed other instances of this bug.
- Fixed the "immortal character" glitch.
- Fixed issues with Whirlwind.
- Fixed issues with party system.
- Fixed some problems with the civil AI when loading a game.
- You can't access Cassius hovel exit from the AG1 one. For real this time.
- Fixed some issues with grids and terrains.
- Now Feng removes the eye of thor-agoth from you.
- You can start IG3 after completing MG2 by choosing to betray the MG.
- Fixed a loop with Linos and Antidas when you avoid getting expelled in MG3.
- Fixed issues when cheating Mercato in MG1.
- Fixed an issue in AG1 with floating weapons when finding the documents.
- Giving the gold to Esbenus removes it from your inventory.
- The bandits take the gold when they ask 600 for the prisioner.
- Cado now takes the goblet from you.
- Fixed issues with the option of sending the raiders to attack the mine.
- Fixed issue with Dellar giving you the quests again when saving Cassius.
- Added the check for the Daratan ring at the gate in TG3.
- Intimidate line in TG3 against the mob now works.
- You can't show the mandate to the mob in TG3 if you never got it.
- You get gold from Cado after TG2.
- Fixed doors in the fort.
- Fixed camera problems in IG1.
- Fixed some issues in the mercenary vignette.
- Fixed Teron staying at night when escaping the mine sneak sequence.
- Fixed the lack of lore check in recognizing the tube at the mine outpost.
- You can't show the mandate to gate guards in TG3 if you never got it.
- Fixed the bodycount check with Antidas in the TA.
- Killing guys in the TA now adds to bodycount.
Changes:
- Gave ranged characters more ammo.
- Increased starting gold.
- Thugs in mercenary and drifter vignettes are slightly weaker.
- Added some more skill points in character creation.
- Cassius is now spawned when Feng tells you about him, and you have an option to exit the conversation. If you finish a guild questline, the quest is autoresolved (enough time has passed for him to finally meet Antidas).
- Added monetary rewards for several quests.
- Added an option to back away from the fight with the thugs in the mercenary and drifter vignettes.
- In the AG1 fight, "Best weapon" gets no longer auto-equipped.
- Minor changes to starting skills.
- Changes to the THC formula.
- First Daratan Quest implemented (there is a draft of the implementation of Q2, but it's not finished, don't report bugs about it).
- Changed where SP are gained in the MG3 quest.
- All the Daratan quests are implemented.
- Added a "ring" in the fort for the fight in IG1.
- Some small changes to target selection for the AI. Should be a little less stupid now.
- Made some changes to the equipment of the Raiders in the raiders camp.
- Whirldwind now THC by 10% (was 20% before).
- Much higher camera height.
Improvements:
- Improvements to the character screen looks, plus now has descriptions for all stats and reputations.
- Now you get a description overhead text when you are near an important location.
- When you enter an important building for the first time, you get a description of it.
- Camera can zoom closer and tilt a little more.
- Made walking and running speed faster.
- New shadow distance algorithm, with sharper shadows at no performance loss, plus better performance at tilts higher than 45º and it's more fexibile, allowing other camera angles without graphical artifacts.
- Added a new model for Feng's house, making it stand out more.
- Improved the looks of the area around Feng's house and the inn.
- Made it clearer in the loremaster vignette that a night passes.
- Made better transitions in TG1.
- Expanded the loremaster vignette, adding the option to buy an artifact of the olden days.
- Added the option to go to Feng in Assassin Vignette.
- Added an extra conversation with Feng about guilds if you are his apprentice.
- Improved the look of the terrain in the Plaza.
- Added some ambient sounds (thanks to GhanBuriGhan). More to be added.
- Added a storyteller at the inn, who fleshes out the lore of the game.
- Configured HDR and SSAO. Enable and disable them using these commands in the console: SSAOPostFX.enable(); SSAOPostFX.disable(); HDRPostFX.enable(); HDRPostFX.disable();
- Added some extra sounds. Will add more later.
- New Intimidate checks: They include checks to body count, combat reputation and stats like strength, dexterity and constitution.