Two Worlds II: Pirates of the Flying Fortress Review

The very first Xbox 360 review of Reality Pump's Two Worlds II: Pirates of the Flying Fortress comes to use via The Controller Online, but with a score of 4.0/10, it's probably not going to be convincing a whole lot of people to buy the console edition of the expansion pack.
The exploration and boat controls are about the only redeeming qualities of PotFF. The missions are all multiple-stage fetch quests, which grow tiresome quickly. Every NPC you talk to is overly sarcastic and not as funny as they think they are. Humor has a place in games like this but when everyone, and I mean everyone, is being so obviously sarcastic it gets extremely annoying. Since the story isn't interesting and you won't care about the characters the only thing left is the combat and looting. PotFF doesn't add anything in these areas but killing stuff is still fun, as it was in the main campaign. In the end, the roughly ten hour adventure won't leave you feeling like you got your $30 worth. I've played a number of $10 DLC adventures that had as much or more content as this.

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Playing Pirates of the Flying Fortress is like getting back together with your ex. Sure, you may have parted on good terms but the magic just isn't there anymore. Plus, it will just end up costing you. Two Worlds 2 is a fun game and you should play it, despite it's flaws. It's expansion, however is just not worth it.