Felicia Day Interview
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The A.V. Club: When EA approached you about collaborating, did you already have the idea for Dragon Age: Redemption in your pocket?
Felicia Day: Actually, EA approached me about working together on a project, but nothing specific. When I learned the Dragon Age universe could be available, I lobbied hard for that to be the property I would work in. It's one of my favorite games.
In the past, I had the idea to do an assassin-type female character as the lead in a fantasy novel, but when I was allowed to work in the Dragon Age universe, I threw all my preconceived notions away. I went back and studied the world, the types of companion characters they'd created, every drop of lore they've shared, and I took my inspiration from there. I wanted to make sure anything I brought to the project was faithful to what they'd established, because it's one of the richest fantasy worlds out there now.
AVC: Was the initial offer for both writing and acting?
FD: The arrangement was always for me to create a web series from scratch using the universe, writing and producing and acting as I do on The Guild. The downloadable-content portion they created, which became Mark Of The Assassin, was always part of it as well. To me, it was an amazing opportunity to tell the story of a character between media in a way that hadn't been done before. I would use the word (transmedia,) but it's become co-opted as a catchphrase word that irritates me, so I won't.